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Tuesday, May 30, 2017

Final Game Reflection

Cube Jump Reflection
The layout of the game was originally going to be spikes moving and you have to press a button to make the sprite jump over the obstacles. After realizing I had no idea how to do that I decided to add floors and levels, so instead of the spikes running into the sprite, the sprite will run into the spike. The biggest challenge was something I had no control over, which is the consistency of the blocks working how they're supposed to. One day everything is working perfectly, and the next it's completely broken even though I didn't change any blocks in between the two days. I tested every level and made sure it was possible to get through despite the glitchy jump. On a perfect day it works just how it's intended to work. I'm very proud of the jump feature, and all the trial and error it took to make it jump high enough and far enough. I'm disappointed that I couldn't get it to work perfectly 100% of the time, I've tried countless times to switch how that message was sent to a different way and possibly more reliable way. With some features that worked perfectly, but with others it didn't make a difference.

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